fancycros.blogg.se

Chipmunk basic if commands
Chipmunk basic if commands






chipmunk basic if commands
  1. #Chipmunk basic if commands mac os#
  2. #Chipmunk basic if commands portable#
  3. #Chipmunk basic if commands software#
  4. #Chipmunk basic if commands code#
  5. #Chipmunk basic if commands license#

* FIX: Collision handler targets are released in Objective-Chipmunk when they are no longer needed instead of waiting for the space to be deallocated. * FIX: cpBody setter functions now call cpBodyActivate(). * FIX: Perfectly aligned circle shapes now push each other apart.

chipmunk basic if commands

* FIX: Shapes were being added to the spatial hash using an uninitialized bounding box in some cases. * FIX: Plugged a nasty memory leak when adding post-step callbacks. * FIX: Collision begin callbacks were being called continuously for sensors or collisions rejected from the pre-solve callback. If you are looking at Objective-Chipmunk for the iPhone, we have a number of example projects and tutorials in the Objective-Chipmunk (also on Google Talk) You are free to use the demo drawing routines in your own projects, though it is certainly not the recommended way of drawing Chipmunk objects as it pokes around at the undocumented parts of Chipmunk. This makes it easy to see how the Chipmunk API works without worrying about the graphics code. The demos all just set up a Chipmunk simulation space and the demo app draws the graphics directly out of that. Stay tuned.įirst of all, you can find the C API documentation in the doc/ directory.Ī good starting point is to take a look at the included Demo application. Another forum user has offered to maintain the non-FFI version of the extension. A forum member has been working on an FFI based extention ( ), and that may be a better way to take advantage of Chipmunk from Ruby. It has been tested and builds under Linux and OS X using CMake however 'cmake -D BUILD_RUBY_EXT=ON. Ruby: I've been using maintaining a Ruby extension for Chipmunk, but at this time is not up to date with all the latest changes. I do not maintain these personally, but a number of forum members have assisted with them. Windows: Visual Studio projects are included in the msvc/ directory. This should build a dynamic library, a static library, and the demo application. This will require you to have CMake installed. UNIXes: A forum user was kind enough to make a set of CMake files for Chipmunk. After running it, you can simply drop the Chipmunk-iPhone directory into your iPhone project! It will build you a fat library compiled as release for the device and debug for the simulator. Alternatively, you can just run mand in the macosx/ directory. Otherwise, the XCode project can build a static library with all the proper compiler settings.

#Chipmunk basic if commands license#

It is inexpensive to license and should save you a lot of time.

#Chipmunk basic if commands code#

IPhone: If you want a native Objective-C API, check out the Objective-Chipmunk directory for the Objective-C binding and some sample code from shipping iPhone Apps. Alternatively you could use the CMake files.

#Chipmunk basic if commands mac os#

Mac OS X: There is an included XCode project file for building the static library and demo application. If you are an iPhone developer, Objective-Chipmunk will definitely save you time. The wrapper tries to do things the Objective-C way, adding useful method variations where it makes sense to do so. Additionally, the wrapper adds many convenience methods for doing common setup tasks as well as helper methods that integrate it with the rest of the Cocoa Touch API and basic datatypes used on the iPhone. The Chipmunk Object protocol unifies the basic Chipmunk types as well as making it easy to create and manage custom composite collections of the basic types. The primary advantages of a native Objective-C API include integrating with the Cocoa memory management model and the Chipmunk Object protocol. One reason Chipmunk was written in C was to allow easy wrapping for other languages. The Objective-Chipmunk directory contains an Objective-C wrapper for the Chipmunk Physics Library as well as some sample code from shipping iPhone Apps. Feel free to contact us through our webpage: Given our unique experience with the library, we can help you use Chipmunk to it's fullest potential.

#Chipmunk basic if commands software#

Howling Moon Software (my company) is available for contracting if you want to make the physics in your game really stand out. I hope you enjoy using Chipmunk, and please consider donating to help make it worth our time to continue to support Chipmunk with great new features. My aim is to give 2D developers access the same quality of physics you find in newer 3D games. It's licensed under the unrestrictive, OSI approved MIT license.

#Chipmunk basic if commands portable#

Chipmunk is a simple, lightweight, fast and portable 2D rigid body physics library written in C.








Chipmunk basic if commands